Ubisoft’s mysterious Assassin’s Creed Hexe project seems to be going through a rough patch, as game director Benoit Richer has announced his departure.
This is the second major departure for the Assassin’s Creed game, which is in development with the Hexe codename, this year.
The last saw creative director Clint Hocking exit the project in February, with Assassin’s Creed head of content Jean Guesdon filling the role in his place.
Richer first joined Ubisoft Montreal back in 2000 as a level designer for games like Rainbow Six Vegas 2 before leaving the company for the first time in 2008.
He eventually found his way to WB Games Montreal in 2010, where he served as game director on Batman: Arkham Origins, before returning to Ubisoft Montreal in 2017 to work on Assassin’s Creed Valhalla.
It's unclear who may fill Richer's role at Ubisoft.
IGN has reached out to Ubisoft for comment.
In terms of official information, we don’t know much about the Assassin’s Creed Hexe project outside of a single logo.
It was announced in 2022 alongside Assassin’s Creed Infinity (now called Animus Hub) and what eventually became Assassin’s Creed Shadows, with franchise vice executive producer Marc-Alexis Côté saying at the time that it would be a “new flagship title” and “a very different type of Assassin’s Creed game.”
Assassin’s Creed Hexe currently has no release date.
While we wait for Ubisoft to deliver more news, you can catch up on how to play the franchise in chronological order.
You can also catch up on all of the latest on Assassin’s Creed: Black Flag Resynced.
Michael Cripe is a freelance writer with IGN.
He's best known for his work at sites like The Pitch, The Escapist, and OnlySP.
Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
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Source: This article was originally published by IGN
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