Crimson Desert Gets Major Patch Designed for Players Who'd Made Pywel Too Peaceful Because They'd Killed All the Enemies

Crimson Desert developer Pearl Abyss has dropped another major patch for the game, this time adding brand new features designed for endgame players who had cleared out the world of combat. Check out the 1.05.00 patch notes.

Crimson Desert Gets Major Patch Designed for Players Who'd Made Pywel Too Peaceful Because They'd Killed All the Enemies
Crimson Desert Gets Major Patch Designed for Players Who'd Made Pywel Too Peaceful Because They'd Killed All the Enemies Photo: IGN

Crimson Desert developer Pearl Abyss has dropped another major patch for the game, this time adding brand new features designed for endgame players who had cleared out the world of combat.

As IGN has reported, some Crimson Desert players had started to complain that the vast open world of Pywel had become too peaceful because they’d killed everyone.

This was because for the most part enemies do not respawn, and camps, which you can overtake, do not become repopulated with enemies once you’ve cleared them out.

Today’s patch changes all that by adding the boss Rematch and Re-blockade features.

“We understand that as more regions of the continent were liberated, opportunities for combat naturally became less frequent,” Pearl Abyss said.

“So to keep the sense of challenge alive, we've added the Rematch and Re-blockade content.

We are continuing to refine these features, and this update serves as the first step by implementing their core, foundational systems.

Building upon this base in future patches, we plan to progressively refine the content and craft a deeper world, so we hope you're looking forward to what we have in store.”

Pearl Abyss has added two modes for the Rematch feature, which applies to 69 bosses from the release of the patch: Reminisce, which lets you fight the boss as it was when you first encountered them; and Resonate, which scales the boss’ stats to match your progression.

There are three modes for Re-blockage to adjust its frequency, so you can tweak the probability that enemies will reappear at a stronghold.

  • Re-blockade Frequency: Stable
  • Re-blockades will not occur.
  • Re-blockade Frequency: Conflict (default setting)
  • Re-blockades will occur intermittently.
  • Re-blockade Frequency: War
  • Re-blockades will occur frequently.

Having these various options should make pretty much all players happy, given you can turn it off completely if you’re not a fan, or crank it all the way up to War if you want constant bloodshed.

During the Re-blockade, 13 different factions will carry out re-blockades across 23 forts and quarries.

Yes, if you really want to spend hours clearing out Karin Quarry again, you can.

Early reaction to the patch is very positive within the Crimson Desert community.

"After beating the main story and all the bosses, I'm hungry for s**t to beat up and kill lol," said one fan.

"Now I can actually tackle a bunch of remaining side quests without worrying about locking myself out of Sealed Abyss challenges or having to find them all first," added another.

"Yup I’m setting that s**t to War.

The combat with regular enemies is imo the best part of the game so I’m definitely itching for more of it," another declared.

Pearl Abyss said it plans to gradually increase the number of participating factions and targeted strongholds in the near future, will adjust the enemies appearing during re-blockades to "pose a much greater threat," and, interestingly, it plans to “improve the overall system of Liberation and Re-blockade.” Could a more complex, strategic mechanic be coming down the line?

That’s not all this patch does.

It also adds new legendary creatures that can be kept as Pets, and fixes the issue preventing the summoning of legendary mounts and the issue causing comrade trust to reset following the release of the prior patch.

The patches are still coming thick and fast for Crimson Desert, which is now significantly changed compared to the launch version we got back in March.

But if you’re just getting into the game, we recommend you take a look at our guide to Things to Do First in Crimson Desert, plus Things Crimson Desert Doesn’t Tell You.

We’ve also got a guide to the Best Early Weapons we recommend picking up, the Best Skills to Get First (including a handy explainer of the skills system), and 34 Essential Tips and Tricks to help you succeed in Pywel.

Patch notes, from the Crimson Desert website, are below.

Crimson Desert update 1.05.00 patch notes:


Content
Combat and Action
Controls
  • Fixed an issue where controller and keyboard/mouse control presets would reset.
  • Fixed an issue where the Vault skill did not trigger consistently.
    • Pressing the Jump key once during an attack will execute a standard Vault.
    • Pressing the Jump key again during its activation will execute a Double Jump, leaping off the enemy.
  • Separated the interaction keys for Sit and Lean on terrain and objects.
  • Fixed an issue where the 3rd hit of Force Palm would occasionally activate without additional key input after the 2nd hit.
  • [Damiane/Oongka] Improved control responsiveness after using the Throw skill.
  • Fixed an issue where some key inputs were delayed during cutscenes.
  • [Keyboard/Mouse] Fixed an issue where changing quick slot tabs didn't work near interactable targets.
  • Fixed an issue in certain water terrains where repeatedly starting/stopping swimming would lock the player's controls.
  • Fixed an issue where certain controls were disabled at the start of an Unarmed Duel.

UI Fixes & Improvements
Graphics & Settings
Stability, Gameplay
  • [PC] Fixed crashing issues that occurred when configuring options in certain environments.
    • Improved overall stability and fixed several crashes across PC, Mac, and consoles.

Localization
  • Fixed various localization errors and improved localization quality across all languages.

Others
Wesley is Director, News at IGN.

Find him on Twitter at @wyp100.

You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Source: This article was originally published by IGN

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