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After learning the singleplayer basics of cardslinging your way up the tower, it's time to learn how Slay the Spire 2 multiplayer works.
It's not that complicated, really, but I didn't expect the deckbuilding roguelite to add co-op to begin with, so I had trouble seeing Mega Crit's initial vision.
It's as clear as day now.
I've been having blast deckbuilding and doodling with friends, and am happy to report multiplayer isn't some unfamiliar departure from solo spire runs.
If you're ready to team up and give it a go, I've got a breakdown on how Slay the Spire 2 multiplayer works , including how to start a co-op game and system changes.
How to start a Slay the Spire 2 co-op game
There's no local co-op either, but I'm trying to stay optimistic on that front since it's in early access.
Anyway, setting up a Slay the Spire 2 multiplayer game takes just a few steps.
How does Slay the Spire 2 multiplayer work?
It's easiest to think of Slay the Spire 2 multiplayer campaigns in terms of any traditional RPG party: You're a group of individuals moving as a unit, a team.
You'll have decisions to make together (like do we go right, or left?
), but you'll all have your own inventory, gold stash, and personal choices to make.
That's the big picture, but here are more granular Slay the Spire 2 multiplayer rules :
Battle mechanics: Enemies, Energy, and rewards
Map mechanics: Ancients, relics, and events
How does Ascension work in Slay the Spire 2 multiplayer?
Slay the Spire 2's multiplayer Ascension progression is separate from any additional modifiers you've unlocked per character in singleplayer.
You'll have to start from scratch, but unlocking Ascension levels in multiplayer works the same way: Beat all three acts (but in a team of 2-4).
Slay the Spire 2 Golden Compass : Point the way Slay the Spire 2 Byrdonis Egg : Handle with care Slay the Spire 2 Doormaker : Open up Slay the Spire 2 Vantom : Slippery
Andrea has been covering games for nearly a decade, picking up bylines at IGN, USA Today, Fanbyte, and Destructoid before joining the PC Gamer team in 2025.
She's got a soft spot for older RPGs and is willing to try just about anything with a lovey-dovey "I can fix them" romance element.
Her weekly to-do always includes a bit of MMO time, endlessly achievement hunting and raiding in Final Fantasy 14.
Outside of those staples, she's often got a few survival-crafting games on rotation and loves a good scare in co-op horror games.
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