Roguelike deckbuilder Slay The Spire 2 continues its journey through early access with an update that fixes various crash bugs, adds new card art, changes how the game files mods, and implements some balancing changes.
Item #1 on the balance change list: "Players, enemies, and pets can no longer have their HP increased above 999,999,999." Yep, that sure sounds like a balancing problem.
Thanks, Mega Crit.
Out now via the game's opt-in public-beta Steam branch (right-click the game in your library, select Properties, then Game Versions & Betas), with a full public release to follow, the update introduces new portrait art for three cards - Feeding Frenzy, Sloth and Waste Away.
In happy news for those of us who'd secretly rather be playing an idle clicker, there's less risk of a softlock when auto-played cards trigger grid or card selection.
The game will also no longer softlock if you die in the Room Full of Cheese.
And the game will no longer crash when you select Ironclad while living in Turkey.
God how I love the delirium I get, reading changelogs.
We should pay apple-cheeked men in tights and doublets to declaim them from a large scroll in the village square.
Looking beyond crashes and softlocks, Ironclad's Hellraiser power will no longer play Strikes without a valid target.
Fairy in a Bottle and Lizard Tail relics will now heal you even if your Max HP is 1.
Tezcatara's Brightest Flame card will no longer be able to decrease your Max HP to less than 1.
There's another round of fixes for multiplayer specifically, targeting softlocks, divergences between game states, and other weirdness.
You'll no longer find yourself unable to end your turn if you pop your clogs while the Whispering Earring is autoplaying your cards.
The Doormaker's Door HP will now scale correctly after the Doormaker escapes.
You'll no longer have a problem where host and client players generated different maps from the same seed.
You'll no longer get stuck forever beholding an empty chest.
The full list of tweaks and twiddles can be read here .
The game's new file structure for mods is worth quoting in full.
Here you go:
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Source: This article was originally published by Rock Paper Shotgun
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