Forza Horizon 6’s Xbox Series X|S Quality and Performance Modes Explained

Loyalty reward cars for returning Forza players also listed.

Forza Horizon 6’s Xbox Series X|S Quality and Performance Modes Explained
Forza Horizon 6’s Xbox Series X|S Quality and Performance Modes Explained Photo: IGN

Playground Games has officially clarified the graphics and performance modes that will be available in Forza Horizon 6’s Xbox Series X|S version when it drops at the end of next week.

The information arrived in a larger post also containing details of the game’s radio stations, as well as several accessibility features.
Both the Xbox Series X and the Xbox Series S will feature two different rendering modes – Quality and Performance – which you’ll be able to toggle between depending on your preference for either graphical quality or a higher framerate.

On Xbox Series X, Quality mode will run Forza Horizon 6 in native 4K resolution at 30fps, while Performance mode targets 4K, but will scale resolution dynamically in order to remain locked at 60fps.

On Xbox Series S, Quality mode will run the game at 1440p and 30fps, and Performance mode will hit 1080p at 60fps.

It’s noted that, on Xbox Series S, both modes will dynamically scale the output resolution to maintain their targeted framerate.

In addition to this info it was confirmed that Forza Horizon 6 will feature nine radio stations and the largest list of songs in a Horizon game to date, and the loyalty reward cars for having played previous Forza games were also listed.

If you haven’t already done so, you can check out our complete March IGN First dive into Forza Horizon 6, including our discussion on the crafting of the world, the new open-world events, a close-up on seasons, our look at the game’s new customisation options and crazier-than-ever Forza Edition cars, and a glimpse of its new, community-inspired Horizon Rush events.
Luke is a Senior Editor on the IGN reviews team.

You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

Source: This article was originally published by IGN

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